1 Press the keys on the keyboard: "W" - forward;
"S" - backward;
"A" - left;
"D" - right.
2 Use the mouse: right cilck to see around;
scroll up/down the middle button move forward/backward;
keep pressing the middle button move anywhere at same angle;
pressing both the right and the middle button to quick move forward/backward.
3 Type the specific coordinates data which about X,Y,Z at the bottom.
Wednesday, 18 July 2012
>> 10 tips and tricks
1 The top left "perspective" means the current viewpoint is perspective one, right click can get more viewpoints and useful stuff as well.
2 To get "wireframe mode": right click on the "perspective"; press key "F3"; cilck the "Display" in the menu at the top.
3 The two numbers at the top right means the resolution you are using at the moment, right cilck can get more options or just move the right roller bar to change the resolution in real time.
4 "By name" function can isolate all the items in the level when you type the name of them.
5 The "lock selection" means you can lock the current selection to the object.
6 The "AI Physics" control all the AI objects walk around or moving.
7 Cilck the "Goto Position" can get the excat position of the camera at the moment, and type in X,Y,Z to go anywhere you want.
8 The ruler tool is specific measures one point to another, press "space" to remove that.
9 "select objects" can show all the objects in your level, the "name selections" would be very useful to name the selected objects and easier to find them.
10 You can use "save selected objects" to save a group of objects, and name it as an isolate file in order to find it easier next time.
2 To get "wireframe mode": right click on the "perspective"; press key "F3"; cilck the "Display" in the menu at the top.
3 The two numbers at the top right means the resolution you are using at the moment, right cilck can get more options or just move the right roller bar to change the resolution in real time.
4 "By name" function can isolate all the items in the level when you type the name of them.
5 The "lock selection" means you can lock the current selection to the object.
6 The "AI Physics" control all the AI objects walk around or moving.
7 Cilck the "Goto Position" can get the excat position of the camera at the moment, and type in X,Y,Z to go anywhere you want.
8 The ruler tool is specific measures one point to another, press "space" to remove that.
9 "select objects" can show all the objects in your level, the "name selections" would be very useful to name the selected objects and easier to find them.
10 You can use "save selected objects" to save a group of objects, and name it as an isolate file in order to find it easier next time.
>> 5 shortcut and buttons
1 Ctrl+ D: select objects panel;
2 H: hide objects you selected;
3 F: freeze objects;
4 Shift + space: get helpers;
5 Ctrl + z: undo the last step;
2 H: hide objects you selected;
3 F: freeze objects;
4 Shift + space: get helpers;
5 Ctrl + z: undo the last step;
Tuesday, 17 July 2012
>> 5 ways to customize editor setup
1 Once you have got too much open pannles, you can drag one to another, and you can get only one window with many tabes at the bottom;
2 To attach any toolbars to top, left,right and bottom side you want by drag them;
3 Right cilck on the toolbars to trun on/off when you use the tools too much/not too much;
4 Click the Tool on the top and press "Customize keyboard" to have you individual toolbars;
5 To setting your own hot keys in "Customize" >"Keyboard".
2 To attach any toolbars to top, left,right and bottom side you want by drag them;
3 Right cilck on the toolbars to trun on/off when you use the tools too much/not too much;
4 Click the Tool on the top and press "Customize keyboard" to have you individual toolbars;
5 To setting your own hot keys in "Customize" >"Keyboard".
>> 5 things learned
1 The game files and the editors are in Bin32 and Bin64 folders, and the Bin64 would be better if the computer running with 64bit OS, it load faster and have lots more memory;
2 The game file is very important, in the pack flies are basically where the whole game is, everything from animations, sounds, particles, textures and materials are in these file;
3 Useful articles, guides and basically stuffing about exporting texture in sdk.crydev.net;
4 Make sure you see the green light in settings manager file in Tool folder, it means the engine detects the resource compiler which compile the custome texture into dds one;
5 You need to creat an account if you are using the free Crysis.
2 The game file is very important, in the pack flies are basically where the whole game is, everything from animations, sounds, particles, textures and materials are in these file;
3 Useful articles, guides and basically stuffing about exporting texture in sdk.crydev.net;
4 Make sure you see the green light in settings manager file in Tool folder, it means the engine detects the resource compiler which compile the custome texture into dds one;
5 You need to creat an account if you are using the free Crysis.
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